Guide

How to complete the Crossing challenges in Windbound

How to complete the Crossing challenges in Windbound

Windbound’s Crossing trials are all challenges You Have to beat at the End of every chapter. They examine your sailing abilities regardless of what issue you are playing, and you need to finish them to acquire exceptional things before you visit the next place. You will find five Crossings to finish, and we have provided advice about the best way best to overcome these below.

Chapter 1 — Rejection

The First Crossing is simple to navigate. If you have updated your ship so it includes a mast, this is going to be a breeze. All you need to do is sail throughout the watery labyrinth and avoid the barriers, like coral reefs and rocky outcrops, that will harm your ship.

The wind direction Does not change, so don’t be concerned about needing to alter your sail’s direction. Simply follow the trail, avoid the barriers, and you’ll get to the end.

In case you’ve got sufficient Sea Shards in the conclusion, you are able to create an offering to the sea lions. You’ll need between 500 and 750 Sea Shards, And you may just select one of those 2 options out there. As soon as you’ve chosen one, run up the staircase to create the official blessing and then equip the exceptional thing or ability you’ve chosen.

Chapter 2 — Fury

The Second Crossing is comparable to the first, however, you need sharks to evade from the latter phases. Sharks will float towards you and attempt to knock you off your own ship. Use your left thumbstick or keys to dodge their attacks, and you shouldn’t have a problem finishing this program.

Again, It’s possible for you to make an offering in the conclusion in case you’ve sufficient Sea Shards. Take note, however, you can only equip 1 boon at one time. Pick wisely as you can not swap stinks until the following Crossing.

Chapter three — Covenant

This Is where things become trickier. The sea monster, which looks at the beginning of every battle, will create larger waves and adjust the wind direction sometimes. Loosen or tighten your sail once the management changes, and pull on your left thumbstick or PC keys in case your ship picks up too much velocity. Going too quickly can reverse your ship and knock you back, which leaves you exposed to predators.

Chapter four – Sorrow

The waves become more treacherous here. The wind changes direction in a heartbeat, and there are sharks and jellyfish to contend with. Employ a similar strategy to chapter three, and don’t forget to slow your boat down if you’re going too fast. It’s better to take things slowly than constantly get thrown overboard.

This is the final trial where you can make a blessing at the end. Chapter five is the final crossing to complete, so pick your blessing at the altar wisely.

Chapter five – Acceptance

This is the hardest crossing to beat. The sea monster does everything in its power to knock you off your boat, including throwing rocks at you and lashing out with its tentacles.

Its giant frame can conceal jellyfish until it’s too late too, so take things slow. The giant waves will roll you around as well, so fix your gaze ahead of you, and make mental notes of where jagged rocks and coral reefs — when the waves get shallower — are to avoid them.

By now you should have upgraded your boat to its maximum. Ideally, you want a boat made entirely out of wood, and have spikes — bamboo, wood, or metal — that act as your boat’s defense. Wooden boats can take more damage than grass or bamboo, while the spikes will absorb any hits you receive. If you have any wood in your inventory, you can use it to repair your boat too.

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