Outriders – World Tiers and difficulty guide

The issue in Outriders will probably be ordered from the World Tier which you Are playing. The amount of this World Tier will influence the health, armor, and harm of enemies, as well as the quality of falls which you may get from these.

The World Tier which you have access to depends upon your functionality In quests and missions. The better you perform, the greater World Tier expertise you get, letting you unlock the following World Tier. If you would rather play an easier tier, you may just select it in the menu, however, you won’t have the capability to create expertise for another step into the World Tier problem.

In addition, you lose World Tier adventure once you die, including risk and Ensuring individuals do not just spawn junk their way throughout the World Tiers. If you would like to advance, you’ll have to secure better loot that will assist you to survive. As you climb through the Tiers, components such as min/maxing, and correctly performing nicely thought out approaches with your combined buddies will grow more significant.

Loot Drops

An intriguing element about World Tiers is They will Make It Possible for one To find loot drops which are greater than your character level, and you’ll have the ability to use them at that World Tier, but not at a lesser one. As you climb through the Tiers, this extra loot fall amount will continue to rise.

Scaling according to participant count

Outriders’ difficult degrees will also scale dependent on participant count. Consequently, if you’re playing buddies things will be harder than if you’re playing independently. In general, it must all balance out, but in addition, it supplies solo gamers with a way to progress rather than smacking their mind off a wall by simply attempting to clean content that’s balanced for three individuals.

All World Tiers

01 – Story

  • Enemy level: -2
  • Legendary Drop Rate:10%
  • A chance for higher rarity: 70%
  • -2 Levels to dropped items
  • Permanent Unlock: wearable item level cap: 0

02 – Easy

  • Enemy level: -1
  • Legendary Drop Rate: 50%
  • The chance for higher rarity: 90%
  • -1 Level to dropped items
  • Permanent Unlock: wearable item level cap: 0

03 – Normal

  • Enemy level unchanged
  • Legendary Drop Rate: 100%
  • A chance for higher rarity: 100%
  • 0 Levels to dropped items
  • Permanent Unlock: wearable item level cap: 0

04 – Hard

  • Enemy level: +1
  • Legendary Drop Rate: 150%
  • A chance for higher rarity: 105%
  • +1 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +1

05 – Expert

  • Enemy level: +2
  • Legendary Drop Rate: 200%
  • A chance for higher rarity: 110%
  • +2 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +2

06 – Master

  • Enemy level: +3
  • Legendary Drop Rate: 250%
  • A chance for higher rarity: 115%
  • +3 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +3

07 – Legend

  • Enemy level: +4
  • Legendary Drop Rate: 300%
  • A chance for higher rarity: 125%
  • +4 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +4
  • The reward for unlocking: Epic Gear (Weapon)

08 – Immortal

  • Enemy level: +5
  • Legendary Drop Rate: 350%
  • A chance for higher rarity: 135%
  • +5 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +5
  • The reward for unlocking: Epic Gear (Weapon)

09 – Frantic

  • Enemy level: +6
  • Legendary Drop Rate: 400%
  • A chance for higher rarity: 145%
  • +6 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +6
  • The reward for unlocking: Resource Pack (Titanium)

10 – Impossible

  • Enemy level: +7
  • Legendary Drop Rate: 450%
  • A chance for higher rarity: 155%
  • +7 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +7
  • The reward for unlocking: Epic Gear (Weapon)

11 – Inferno

  • Enemy level: +8
  • Legendary Drop Rate: 500%
  • A chance for higher rarity: 165%
  • +8 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +8
  • The reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

12 – Torment

  • Enemy level: +9
  • Legendary Drop Rate: 550%
  • A chance for higher rarity: 180%
  • +9 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +9
  • The reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

13 – Nightmare

  • Enemy level: +10
  • Legendary Drop Rate: 600%
  • A chance for higher rarity: 200%
  • +10 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +10
  • The reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

14 – Insanity

  • Enemy level: +11
  • Legendary Drop Rate: 700%
  • A chance for higher rarity: 225%
  • +11 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +11
  • The reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

15 – Madness

  • Enemy level: +12
  • Legendary Drop Rate: 800%
  • The chance for higher rarity: 250%
  • +12 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +12
  • The reward for unlocking: Legendary Gear (Weapon), Resource Pack (Titanium)
Outriders – World Tiers and difficulty guide
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