Persona 4 Arena Ultimax Now Has Rollback Netcode for PS4 and P.C.
It has been almost five months since Persona4 Arena Ultimaxlaunched for modern platforms using delay-based netcode. Atlus stated that the fighting game would implement rollback code post-launch before it was ported to PS4, P.C. and Switch. It is now, my friends. Persona4 Arena Ultimaxhas rollback code on PS4 or P.C., but the Switch game version will use the same delay-based netcode as the original PlayStation 3 or Xbox 360 versions.
Atlus has announced Persona4 Arena Ultimax’sE.V.O. is rolling back netcode at this weekend’s EVO 2022 fighting games tournament in Las Vegas. If you don’t understand what delay-based netcode means (and it’s a fighting game within baseball so I wouldn’t blame them), it’s widely considered inferior to rollback code. It sends inputs from one player to another online game with a slight delay and then processes the inputs and delivers them to the other game in a specified window. This can work well if both players have an internet connection. The internet infrastructure is not always as accommodating. This netcode can significantly impact a player’s ability to react quickly if it’s less than perfect. Rollback netcode, on the other hand, is persistent and predicts inputs. It adjusts accordingly to ensure a seamless match. ArsTechnica’s article on the differences between the two can be found.
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Persona is coming to almost every platform. Although the series is primarily available on PlaP.C.tation consoles, ports are being made to PC, Xbox, and Switch. This is quite significant considering the popularity of these games over the years. More peopS.E.E.S.now be able to enjoy the stories of S.E.E.S. and the Investigation Team as well as the Phantom Thieves.