LEAGUE OF LEGENDS - PATCH 12.17 NOTICES - RELEASE DATED, ZENITH GAMES SKINS AND MORE
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LEAGUE OF LEGENDS – PATCH 12.17 NOTICES – RELEASE DATED, ZENITH GAMES SKINS AND MORE

LEAGUE OF LEGENDS - PATCH 12.17 NOTICES - RELEASE DATED, ZENITH GAMES SKINS AND MORE

LEAGUE OF LEGENDS – PATCH 12.17 NOTICES – RELEASE DATED, ZENITH GAMES SKINS, AND MORE

This is where you’ll find all the information about League of Legends patch 12.17.

LoL Patch 12.17 has been made available on the PBE. This is for the regular round of testing, which typically lasts two weeks. Its patch notes reveal its release time and the addition of futuristic Zenith Games skins.

Riot Games releases regular updates for its MOBA. It is essential to have a patch schedule handy to know when the next one will be out. The LoL patch 12.17 release date has been set for Thursday, September 7. This is when the changes made through testing hit the live server.

League of Legends Patch 12.17
The following four skins were available on the PBE: Zenith Games Jayce and Zenith Games King Viego.

LoL 12.17 maintenance is announced closer to launch. It usually takes around 3 hours to deploy patches across different regions. You can check our League of Legends server status article to stay informed about any downtime due to patch deployments or other reasons.

League 12.17’s first PBE modifications will target everyone’s favorite sentient-tree champ, Maokai. He’ll get some buffs, adjustments, and new effects across multiple skill levels.

Modifications will also be made to items such as Zhonya’s Hourglass or Seeker’s Armguards.

Hecarim and Miss Fortune also get adjustments from League 12.17.

We also now have the preview, which contains a list of changes likely to be made to live servers once League of Legends patch 12.17 becomes available to all players.

 

LoL 12.17 Champion Balance Changes

Ahri – Nerfed

Charm (E):

  • Charm duration decreased to 1.2/1.4/1.6/1.8/2 seconds from 1.4/1.55/1.7/1.85/2 seconds

Azir – Nerfed

Arise! (W):

    • Sand soldier AP ratio decreased to 55% from 60%
  • The recharge timer increased to 9/8.25/7.5/6.75/6 seconds from 8/7.5/7/6.5/6 seconds

Shifting Sands (E):

 

  • Cooldown increased to 22/20.5/19/17.5/16 seconds from 119/18/17/16/15 seconds

Camille – Buffed

Adaptive Defenses (Passive):

  • Health ratio increased to 20% max HP from 17% max HP

Hookshot (E):

    • Base damage increased to 80/110/140/170/200 from 60/95/130/165/200
  • Bonus AD ratio increased to 90% from 75%

Ezreal – Buffed

Arcane Shift (E):

  • Cooldown decreased to 26/23/20/17/14 from 28/25/22/19/16

Graves – Changed

End of the Line (Q):

  • Cooldown changed to 13/11.5/10/8.5/7 seconds from 12/11/10/9/8 seconds

Collateral Damage (R):

  • Base damage increased to 275/425/575 from 250/400/550

Hecarim – Changed

Stats:

    • Health growth decreased to 99 from 104
  • Base armor decreased to 32 from 35

Rampage (Q):

    • Damage decreased to 60/85/110/135/160 (+95% bonus AD) from 60/90/120/150/180 (+90% bonus AD)
    • Damage per stack increased to 4% (+6% per 100 bonus AD) from 2% (+3% per 100 bonus AD)
    • Cooldown per stack decreased to 0.75 seconds from 1 second
    • Max stacks increased to 3 from 2
    • Stack falloff changed to 1 stack per second at the end of the duration from all at the end of the duration
  • Mana Cost changed to 30 from 28/31/34/37/40

Spirit of Dread (W):

    • New: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
  • Cooldown increased to 16/15.5/15/14.5/14 seconds from 14 seconds

Devastating Charge (E):

    • Minimum damage decreased to 30/45/60/75/90 (+50% bonus AD) from 30/45/60/75/90 (+55% bonus AD)
    • Max damage decreased to 60/90/120/150/180 (+100% bonus AD) from 60/90/120/150/180 (+110% bonus AD)
    • Minimum knockback decreased to 150 from 250
    • Maximum knockback decreased to 350 from 450
  • Cooldown increased to 18 seconds at all ranks from 20/19/18/17/16 seconds

The onslaught of Shadows (R):

  • Fear duration decreased to 0.75-1.5 seconds based on distance traveled from 0.75-2 seconds based on distance traveled

Kassadin – Buffed

Null Sphere (Q):

    • Cooldown decreased to 10/9.5/9/8.5/8 seconds from 11/10.5/10/9.5/9 seconds
  • Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90

Maokai – Changed

Sap Magic (Passive):

    • New: Getting hit by giant jungle monsters reduced cooldown: 1.5 seconds per auto
    • Base healing decreased to 4-34 from 5-35
  • The healing percentage increased to 4.8-14 from 4.5-11

Bramble Smash (Q):

    • Base damage decreased to 65/110/155/200/245 (+40% AP) from 70/110/150/190/230 (+40% AP)
    • New: Max health damage: 2/2.25/2.5/2.75/3%
  • New: Deals 40/60/80/100/120 bonus damage to monsters

Sapling Toss (E):

    • No longer deals % max health damage
    • Base damage total increased to 45-185 (+42.5% AP +3% bHP) from 20-120
    • Brush damage total increased to 75-295 (+80% AP +6% bHP) from 40-240
    • New: Empowered damage does not affect minions
    • Mana cost decreased to 45/55/65/75/85 from 60/70/80/90/100
    • The slow amount increased to 45% from 35%
  • New: Empowered brush slow amount now 55%

Nature’s Grasp (R):

    • Missile’s initial speed increased to 100 from 50
    • Missile max speed increased to 750 from 650
    • Missile acceleration increased to 300 from 250
  • New: Move speed on champion hit: 40-60% decaying over 2 seconds

Miss Fortune – Changed

Double Up (Q) :

    • Base physical damage increased to 20/45/70/95/120 (+100% AD (+45% AD) from 20/40/60/80/100 (+100% AD (+35% AD)
  • Cast Time changed to now matches basic attack time from 0.25 seconds

Strut (W):

    • Mana cost decreased to 35 from 45
  • Attack Speed increased to 50/65/80/95/110% from 40/55/70/85/100%

Make It Rain (E):

    • Cooldown increased to 18/17/16/15/14 from 18/16/14/12/10
    • Total damage changed to 70/100/130/160/190 (+100%AP) from 80/115/150/185/220 (+80% AP)
  • Slow changed to 50% (+4% Per 100 AP) from 40/45/50/55/60%

Nocturne – Buffed

Stats:

  • The attack speed ratio increased to 0.721 from 0.668

Umbra Blades (Passive):

  • Cooldown decreased to 13 seconds from 14 seconds

Rell – Changed

Ferromancy (W):

  • Unmounted move speed increased to 280 from 250

Attract and Repel (E):

  • Cooldown changed to 13 seconds from 18/16.25/14.5/12.75/11 seconds

Renekton – Changed

Cull the Meek (Q):

    • Base damage decreased to 60/90/120/150/180 from 65/100/135/170/205
    • Bonus AD ratio increased to 100% from 80%
    • Empowered base damage decreased to 90/135/180/225/270 from 100/150/200/250/300
  • Empowered Q bonus AD ratio increased to 140% from 120%
LEAGUE OF LEGENDS – PATCH 12.17 NOTICES – RELEASE DATED, ZENITH GAMES SKINS AND MORE
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