Update on Phasmophobia Apocalypse: In-Depth Custom Difficulty and New Map Variants
Simulation

Update on Phasmophobia Apocalypse: In-Depth Custom Difficulty and New Map Variants

Update on Phasmophobia Apocalypse: In-Depth Custom Difficulty and New Map Variants

Update on Phasmophobia Apocalypse: In-Depth Custom Difficulty and New Map Variants

The Ghost Hunting co-op Game Phasmophobia will see many significant changes this month. It’s shaping up to be one of the most influential and exciting updates. The ‘Apocalypse update will bring you new custom difficulty settings, map variations, a new main menu and lobby, a new shop, player stats and new sounds.

Custom match has been known for some time. Developer Kinetic Games announced it would finally arrive on September 27 at 7:00 AM. ET, along with other features mentioned above. You can create custom games that allow you to modify many parameters, including the effectiveness of sanity tablets, disable flashlights, changing weather conditions, and alter hunt durations. This is excellent news for players who have been playing for a while. They can also add challenges to keep the game fresh.

Next up is the introduction of new map variations. Since then, we’ve seen more updates to Kinetic Games’ staff, including redesigns to the truck and some homes. We finally see the results of their labour in the Apocalypse update. The Sunny Meadows mental asylum, which has been completely redesigned, is shown in the most recent teaser trailer.

It was challenging to navigate the original asylum, especially because many rooms were almost identical. This is changing; Kinetic Games has also introduced a smaller version of the map called the Restricted. It will be five maps in one. It will be interesting to see what it looks like over time.

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A smaller version of the campsite will also be available. This is exciting because I love this map and have never added it to my regular rotation.

There are also quality-of-life improvements coming to the UI and menus. Kinetic Games promises an entirely new shop and equipment load-outs. However, details are still minimal. I love the theme changes made to the lobby now and again (like the Halloween desigiversary design with all the balloons). But seeing an entirely new hall makes me nervous. Maybe I’m afraid of change. It’s all good.

Kinetic teases ghost adjustments and ID cards (?? Kinetic also teases ghost adjustments, ID cards (????? ), collectables and a user reporting program (needed), a new fusebox and new things to interact with. This is all the information we have for September 27th, but the team of developers has many more plans for later in the year. Below is the roadmap.

Update on Phasmophobia Apocalypse: In-Depth Custom Difficulty and New Map Variants
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