FFXIV Patch 6.25: Live Letter Summary, Release Dates, Job Changes and Fan Fest.
We could view the latest Live Letter from the Producer as part of the 14-hour livestream. It covered what’s new in Final Fantasy XIV. Naoki Yoshida, director and Producer, hosted the event along with Toshio Murouchi, community director. They cosplayed as Loporrit and did all the makeup.
The Live Letter began with Yoshida reviewing feedback about Patch 6.2 content. He then recapped the content to HTMLFFXIV Patch 6.25, which will be released on October 18.
We summarize everything that was covered in the Live Letter. This includes the story development and writing segment for FFXIV, as well as details about Fan Fest’s return. We relied on the live translations from the HTMLXIV Reddit Discord Channel since the stream was Japanese-only.
Yoshida Reviews HTMLXIV Patch
Yoshida went through Patch 6.2 content, explaining design decisions and players’ feedback in the first half of his Live Letter. He provided some developer insight, including the one-week buffer to the Savage raid Tier and their vision for future Job Changes.
Storm’s Crown Barbariccia Trial
- Identity was kept secret to preserve the mystery of Final Fantasy IV before publication.
- Storm’s Crown was built to be fast-paced with high-tempo mechanics. Barbariccia was a refreshing change in pace since recent fights were designed as puzzles to solve.
- Pandaemonium Abyssos Raids
- Lahabrea was my goal since he was an early exit in FFXIV and wasn’t explored in EndwalkerMSQ.
- Yoshida was shocked that the character used voice lines during fights and didn’t realize it until he played-tested raids.
- They are a small business with a limited budget. However, FFXIV has allowed them to add extra features like voice lines.
Savage Raid One Week Buffer
- The feedback has been positive regarding the delay in releasing the Savage version raids until one week after the patch release.
- There were concerns about crafted gear selling less, but some servers sold better than other Savage releases.
- While they are still reviewing player data and feedback, the team is looking to continue the Savage release pattern in the future.